Here is a map of the city, and a guide to its environs, compiled for the non-resident
1 The Academy of Magic -- Originally founded by the mysterious figure Aarth some 200 years ago, the current council has been in power for 75 years. The main building was created as a mobile fortress in 5 pieces, and occasionally pieces of the flying fortress are sent out on missions of secret and mystic import. When not serving in the defense of the Empire, the Academy serves as a center for learning, both magical and otherwise. The mages that reside at the Academy enjoy a great deal of privacy to engage in, rumours say, some very dark practices.
The academy is home to an unknown number of students, instructors and support staff. The grounds of the academy is currently the only area in the city where open spellcasting is tolerated.
2 The Hills of Asafar -- A part of the Academy, these austere mansions are the residences of the members of the Council of Mages and serve as an area for advanced study in alchemical and magical arts, and as a place for quiet contemplation. The high hedges keep out the crowds, and the mages do not let non-members of the Academy into the hills.
3 South Bridge -- Main area for shipping in and out of the city. Many merchants set up small ramshackle shops near the banks of the river to sell their goods as soon as they come off of the boats. Many small rowdy taverns can be found here, catering to the rough and tumble dock workers and those that come here to buy and sell wares.
4 Red Wall -- Named for the section of wall that was rebuilt in red bricks after being breached in the Flayer War of 772, Red Wall is heavily elven populated, and very sympathetic to Sorcerers. Rumoured to be the hiding place of the Hand, the organized crime syndicate that operates in the city. The elvish ambassador also makes her home here, in a lavish Manse near the base of the Hills of Asafar.
5 The Seven Shines -- The religious district of Khonaerya. The landscape here is carefully sculpted and kept to recreate the wilderness that existed in this area hundreds of years ago. There are shrines here dedicated to the Seven Chief Gods of the Vaalim. Most are peaceful centers for healing, some are martial training centers, some are depositories for sacred artifacts, all are important to the city.
6 Fadar's Market -- Mainly a commercial district specializing in spice and exotic food shoppes. Also can find lots of alchemical supplies, candles, spell components, odd trinkets, used goods of all types, as well as some residences. Also has the blacksmiths guild is headquartered in the the SW corner.
7 Hirin's Market -- More commercial areas, including several inns, Can find all of the essentials, including livestock, food, etc.
8 Southgate -- Middle class housing area, home to people of all trades and citizens of all backgrounds.
9 Newgate -- Middle to lower class area, mostly populated by lower class peasants and itinerant workers who tend the fields outside the city walls.
10 The Imperial Gardens -- Highly sculptured home of the Imperial Palace. Residence of Okkim IV. None go here save the Imperial Family and its guard.
11 The Old City -- Center of the politics of the city, the old city is a contrast between the pristine marble walls of the public buildings and courthouses and the decrepit and ruined but still beautiful and baroque buldings that serve as hives of scum and villainy.